TPE Version 10.1 Released For Supporters
The Proteus Effect » Devlog
TPE version 10.1 is now out for supporters!
The game is moving to smaller, more frequent releases, and 10.1 is the first of those. 10.1's content mainly centers around the arena, but it also introduces some new features and a new UI. The next incremental release, 10.2, will consist of an H-scene.
0.9.8 is still the public version as of right now. Back when I was doing large, infrequent releases the public version was 1 big release behind; now that the game has switched to incremental releases, the public version will be 2-3 small releases behind (haven't decided which yet.)
Here are the changelogs for current supporter releases:
10.1 (Patrons only):
- Fights, skits, new characters and scenes centered around the arena
- New (hopefully more pleasant) UI
- Gems and enchants: new ways to enhance gear
- New combat info screen
- Approximate playtime of new content: 1.5 hours
10.0 (Patrons only):
- 3 (technically 4) new quests
- New puzzle levels
- New sneaking mission
- New dungeon, boss fight and miniboss fight
- New H-scene (25 images)
- New outfit (pajamas) and character view renders
- Added the West Wind (for staff quest)
- New gear
- New special currencies/rewards (that don’t do anything yet)
- Approximate playtime of new content: 6-8 hours
Get The Proteus Effect
The Proteus Effect
A Lighthearted RPGM H-Game
Status | In development |
Author | Proxxie |
Genre | Role Playing, Adventure, Puzzle |
Tags | Action-Adventure, Comedy, Cute, Erotic, Fantasy, futanari, RPG Maker, Story Rich |
Languages | English |
More posts
- The Proteus Effect 10.1.1 Public ReleaseDec 21, 2023
- The Proteus Effect 10.0.4 Public ReleaseNov 25, 2022
- The Proteus Effect 0.9.8 Public ReleaseJun 15, 2022
- The Proteus Effect 0.8 Public ReleaseNov 16, 2020
- The Proteus Effect 0.7.2 is Now Available!Jul 20, 2019
- The Proteus Effect 0.6.4 is Released!Jan 24, 2019
- The Proteus Effect 0.5.2 is Now Available!Aug 25, 2018
- The Proteus Effect 0.4.2 is Now Available!May 03, 2018
- The Proteus Effect 0.3.1 is Now Available!Feb 14, 2018
Comments
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Hi Proxxie,
Fantastic games, thanks.
I would like to report a little bug, in the 10.1. (Linux Operating System), I obtained during the game the below error (see the screen).
This happen because the Linux file system is case sensitive, and the game try to load the image g_Bunnies_Jovi_Portrait1.png (please note the first char lowercase) instead of the G_Bunnies_Jovi_Portrait1.png (please note the first char uppercase).
I fixed crating a copy of the asset changing the name.
Thanks again, regards.
S.
This has been a maddening one to deal with. I'm not a Linux person, but let me ask - is the default Linux filesystem case-sensitive? I'm not a Linux person so I really don't know.
I've searched all my references and haven't found one to lowercase "g". I think it's because I fixed it a long time ago in my version, but the tool you use to upload to Itch just looks for diffs, and maybe it's not registering that as a diff because it isn't case-sensitive?
I'll take another look T_T
Thanks for the report and the kind words, btw!
Hi Proxxie,
> but let me ask - is the default Linux filesystem case-sensitive?
Yes, in the same folder you can have two files, for example test.TXT and test.txt.
I know, this should be a little confusing.
> but the tool you use to upload to Itch just looks for diffs, and maybe it's not registering that as a diff because it isn't case-sensitive?
Wait I lost, you talk about which tools?
I reported the error because I encounter the "Error: Failed to load: img ..." as for the screen in my previous message.
UPDATE: I checked more in depth and the "misconfiguration" seems to be in the Actor.json file, where there there is a reference to the "g_Bunnies_Jovi_Portrait1", changing it not seems enough to fix the problem.
Maybe the file must be "compiled"?
Anyway, if in your recent code you don't have any similar reference, almost for sure you already fixed the problem.
I hope this can help you :-)
Thanks and regards.
S.
Wow, good catch! Thank you very much! I had not fixed it, as it turns out. It's fixed now! This is a very old bug - I've never been able to replicate it, so it was hard to track down.
The engine doesn't do any real compilation (just JavaScript JIT compilation) - I'm guessing there's probably a cache or something that makes the error persist on your machine after you fixed it.
The fix probably won't be in the public version until 10.2 or 10.3, but it's coming. Thanks again!
I'm glad to helped you :-)
Hi Proxxie,
Sorry again for bothering you, I founded another two cases of the same error, below the screenshots.
In this case the problem is with the image Ogremarsh_People_7, but in different json (Map199, Map201, Map211, and so on ) referred as ogremarsh_people_7 (all in lowercase), the same problem also for the image Ogremarsh_People_Dmg_2, referred in the json (Map222), like ogremarsh_people_dmg_2 (also in this case all in lowercase).
Please note in the folder img/characthers, there are the assets ogremarsh_people_8.png and ogremarsh_people_10.png that are perfectly mapped with the json, but maybe should be rename for naming convention with the others files.
Regards,
S.
Thanks for the report! I'll get 'em fixed.
As an aside, macOS' default is non-case-sensitive, but it gives you the option of choosing a case-sensitive filesystem. All the advice I read on the subject said "Don't choose case-sensitive unless you have a specific need for it." I'm now beginning to understand why lol.
Thank you for scrubbing through the JSON to find 'em! That makes them really easy to fix :D